This is the lowest count of the best non-monster cards from a (mini) box. But, do check these cards out, they could be powerful add-ons for your deck.
(The list is in alphabetical order.)
Counter Trap
Rarity: Normal
Description: When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
Has a similar effect to Divine Punishment, but instead of having a field spell, you need to tribute tokens.
If Mecha Phantom Beast Harrliard is on your side of the field, you will be able to summon another token, after the activation of this trap.
2) Mayhem Fur Hire
Quick-Play Spell
Rarity: Rare
Description: Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
Use this if you don't have any Fur Hire monster in your hand (but you have at least one in your graveyard), so you can still activate a Fur Hire monster's effect.
You can also use this if you simply want to have three monsters on your field, ready for attack or to be tributed, on your next turn.
3) Widespread Ruin
Normal Trap
Rarity: Ultra Rare
Description: When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
After using this trap in the battle phase, activate Autonomous Action Unit in your main phase to special summon your opponent's monster on your field. (You will have to pay 1500 life points, or you may use the skill "Life Cost 0.")
4) W Nebula Meteorite
Normal Trap
Rarity: Super Rare
Description: Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
This card will benefit Worm monsters, especially the Reptile-type.
Worm Gulse will have its ATK points increased each time a face-down monster is flipped face-up.
And be careful when using Worm Apocalypse, as you could destroy your own spell/trap when your opponent doesn't have one on the field.
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