This box introduces us to Fur Hire and Wind-Up monsters. It also contain additional cards for Reptile-type Worms and Mecha Phantom Beasts. One of Bandit Keith's ace card is also here.
(The list is in alphabetical order.)
Level 6 Wind Winged Beast Monster
ATK: 2400 / DEF: 2000
Rarity: Ultra Rare
Description: If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
You can use Weevil's skill 'Parasite Infestation' to summon Parasite Paracide to your opponent's field and make their monster/s an Insect-type, then you can special summon this card from your hand. You may also use DNA Transplant to change the attribute of all face-up monsters.
Use this card's effect to negate the effects of continuous spell/traps cards (ex: Amazoness Onslaught, Sea Stealth Attack, Wonder Balloons) as well as Field spell cards such as Harpie's Hunting Ground (so you won't need to destroy your own card if your opponent doesn't have any spell or trap on their field).
Negate the effect of a monster that cannot be destroyed by battle, and defeat it through battle.
2) Beat, Bladesman Fur Hire
Level 3 Earth Warrior Monster
ATK: 1200 / DEF: 500
Rarity: Super Rare
Description: During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
Get the necessary Fur Hire monster from your deck using this card's effect.
(The two high level Fur Hire monsters at the moment are: Dyna, Hero Fur Hire and Wiz, Sage Fur Hire.)
3) Blowback Dragon
Level 6 Dark Machine Monster
ATK: 2300 / DEF: 1200
Rarity: Super Rare
Description: Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Much better than Barrel Dragon, as this can also destroy spell and trap cards.
Use Second Coin Toss, to have another chance, in case the first try had failed.
4) Donpa, Marksman Fur Hire
Level 2 Wind Beast Monster
ATK: 500 / DEF: 1000
Rarity: Rare
Description: During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
Destroy one of your opponent's face-up monster, spell, or trap card, using this monster's effect.
(Or if your opponent has special summoned a monster in your field, you can destroy it as well.)
5) Mecha Phantom Beast Megaraptor
Level 4 Wind Machine Monster
ATK: 1900 / DEF: 1000
Rarity: Super Rare
Description: When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
Just like Beat, Bladesman Fur Hire, you can use this card's effect to get the Mecha Phantom Beast monster you need from your deck.
Combo this card with Mecha Phantom Beast Blackfalcon, for you to have a supply of token in your field.
6) Recon, Scout Fur Hire
Level 2 Wind Beast Monster
ATK: 1000 / DEF: 500
Rarity: Rare
Description: During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
This is the opposite of Donpa, as this card destroys your opponent's set monster, trap, or spell in their field.
7) Silent Psychic Wizard
Level 4 Earth Psychic Monster
ATK: 1900 / DEF: 0
Rarity: Super Rare
Description: When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
Use Tribute to The Doomed to easily discard a high-level Psychic monster in your graveyard. Then use this monster's skill to banish it, and later special summon, when this card has been sent from the field to the graveyard.
Apply this card's effect to Armored Axon Kicker so you can special summon another monster from your graveyard.
Combo this with Psychic Emperor to earn 500 life points for each Psychic-type monster in your graveyard.
If you special summon Space-Time Police, you can banish one face-up card your opponent controls.
Special summon Windaar, Sage of Gusto. When it destroys a monster, it can special summon a level 3 or lower Gusto monster from your graveyard.
8) Worm King
Level 8 Light Reptile Monster
ATK: 2700 / DEF: 1100
Rarity: Rare
Description: This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
This is a high-atk monster the can be easily summoned, just make sure to protect it when it has been changed to defense position by your opponent.
This card can also be tribute summoned by just one monster using Kaiser Sea Horse.
Combo this with Evil Dragon Ananta so you can destroy another card your opponent controls in your End Phase.
9) Worm Victory
Level 7 Light Reptile Monster
ATK: 0 / DEF: 2500
Rarity: Rare
Description: FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
If this card gets destroyed, use The Shallow Grave to special summon it in face-down defense position, and use its effect again.
10) Worm Warlord
Level 6 Wind Light Reptile Monster
ATK: 2350 / DEF: 1800
Rarity: Rare
Description: This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Use Anti-Magic Arrows so you can make sure it'll be almost impossible to stop this monster's attack, unless your opponent uses Kuriboh or Sphere Kuriboh.
You can also equip Big Bang Shot or Fairy Meteor Crush to inflict damage to your opponent's defense-position monster.
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