Archfiend monsters got enough Trap supports in this box, just like with Aliens. But, it's the Water monsters who got the best bunch.
(The list is in alphabetical order.)
Continuous Trap
Rarity: Rare
Description: Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
Using this trap is like having an Enemy Controller, except you use a counter instead of sacrificing your own monster.
And of course, you can use your opponent's card as a tribute.
2) Call of the Archfiend
Continuous Trap
Rarity: Super Rare
Description: You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
Easily summon a high level Fiend monster on your field.
You may use Tribute to The Doomed to discard a monster to the graveyard, then use A Cat of Ill Omen to put this trap on top of your deck.
3) Damage Diet
Normal Trap
Rarity: Rare
Description: Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
This trap is very useful against cards that deal (huge) damage, whether by a spell, trap, or monster effect in just one turn.
4) Sea Stealth Attack
Continuous Trap
Rarity: Super Rare
Description: When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
Not only you can regain the field spell Umi from your graveyard, you can also easily destroy your opponent's monsters regardless of their ATK.
Special summon Citadel Whale to activate this card straight from your deck.
5) Showdown of the Secret Sense Scroll Techniques
Counter Trap
Rarity: Rare
Description: When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
A lot of duelists use multiple copies of certain cards that are beneficial to their deck, by having this trap, you can negate and destroy one of those cards (as long as it has a copy in your opponent's graveyard).
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