Alien and Gishki Water-type monsters are introduced in this box. While some new Archfiends have also been added. Check out which of the three dominated our list!
(The list is in alphabetical order.)
Level 6 Dark Reptile Monster
ATK: 2200 / DEF: 1600
Rarity: Rare
Description: You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
Not only this card is very easy to summon, you can also place A-Counters to all of your opponent's face-up monsters, which is helpful to an Alien deck.
You can use "A" Cell Recombination Device to get this card, or Crop Circles to special summon this card from your deck.
2) Archfiend Emperor, the First Lord of Horror
Level 8 Dark Fiend Monster
ATK: 3000 / DEF: 2000
Rarity: Ultra Rare
Description: You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
If there's a card you need to destroy in the field, you can use this card's effect to do the job. Then use Escape from the Dark Dimension, to summon one of your banished Dark monsters.
Activating Painful Escape will let you get this card from your deck or graveyard, and Transmodify will let you special summon this monster.
Archfiend's Roar can also be used to special summon this card, but it will be destroyed in the End Phase.
3) Citadel Whale
Level 7 Water Fish Monster
ATK: 2350 / DEF: 2150
Rarity: Super Rare
Description: If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
Combining this card with the effects of Sea Stealth Attack, makes this monster a bit harder to destroy when you're the one attacking.
When The Legendary Fisherman II has left the field, you can get this card from your deck.
4) Desmanian Devil
Level 4 Earth Beast Monster
ATK: 1700 / DEF: 1400
Rarity: Rare
Description: When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
This card will play a great role in almost every Beast deck, so beter have this card in your monsters line up.
5) Evigishki Mind Augus
Level 6 Water Aqua Ritual Monster
ATK: 2500 / DEF: 2000
Rarity: Super Rare
Description: Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck.
This monster has a similar effect to Jar of Avarice, except you don't draw one bonus card.
Use Gishki Avance to have this card on top of your deck, or Senju of the Thousand Hands to get it instantly.
6) Gishki Avance
Level 4 Water Spellcaster Monster
ATK: 1500 / DEF: 800
Rarity: Rare
Description: Once per turn: You can choose 1 "Gishki" monster from your Deck and place it on top of your Deck.
A must-have card in your Gishki deck.
You can use Magician's Circle to special summon this card.
7) Gishki Chain
Level 4 Water Sea Serpent Monster
ATK: 1800 / DEF: 1000
Rarity: Ultra Rare
Description: If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.
This card will be useful in any deck with Ritual monsters. Also after using its effect, you can arrange the cards you got in any order you want.
8) Golden Flying Fish
Level 4 Light Fish Monster
ATK: 1700 / DEF: 1000
Rarity: Normal
Description: You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target.
You can use Photon Lead to special summon this card from your hand.
Has similar effect to Parallel Twister, except you tribute a Fish monster instead of a Trap or Spell.
9) Slate Warrior
Level 4 Wind Fiend Monster
ATK: 1900 / DEF: 400
Rarity: Ultra Rare
Description: FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
You can use the effect of Kujakujaku, after it has been tributed, to get this card from your deck or graveyard.
Use the spell card Book of Taiyou to have its effect activate at once.
10) The Legendary Fisherman II
Level 5 Water Warrior Monster
ATK: 2200 / DEF: 1800
Rarity: Ultra Rare
Description: This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
Use this card to get level 7 Water monsters such as: Citadel Whale, Levia-Dragon - Daedalus, Medium of the Ice Barrier, and Suijin.
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