Inzektor and Bounzer are the new archetypes added in the game. While Vampire, Naturia, and Cyber cards have new monsters from this box.
(The list is in alphabetical order.)
Level 7 Dark Fiend Monster
ATK: ? / DEF: ?
Rarity: Normal
Description: This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
If this card is in your graveyard, you can use Puppet Master or Doom Shaman to special summon this monster.
Combo this card with The Calculator, for you to have two monsters with high ATK points on the field.
To protect this card from effect monsters during battle, make sure you have Dark Ruler Ha Des on your side of the field.
Special summon Lava Golem on your opponent's side, then destroy it using this card.
2) Hade-Hane
Level 5 Earth Beast Monster
ATK: 900 / DEF: 1000
Rarity: Rare
Description: FLIP: You can return up to 3 monsters on the field to the owner's hand.
This is like the level-up card of Hane-Hane... just a bit better.
Combo this card with Degenerate Circuit to remove your opponent's monsters from play.
If this card is face-up on the field, you can use the effect of Desertapir to switch it to face-down defense position.
3) Hammer Bounzer
Level 6 Earth Warrior Monster
ATK: 2300 / DEF: 2000
Rarity: Super Rare
Description: If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Since you would try not to use any set cards for support, you can use either Kuriboh, Sphere Kuriboh, or Bacon Saver to protect this card from your opponent's attacks. Quick-Play spell cards can also work from your hand, like Super Rush Headlong, Forbidden Dress, and Rush Recklessly.
4) Inzektor Centipede
Level 3 Dark Insect Monster
ATK: 1600 / DEF: 1200
Rarity: Ultra Rare
Description: Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
Equip Inzektor Ant to this card, so that this monster would be protected from being destroyed. Then activate its effect of obtaining one Inzektor card from the deck, once Ant has been sent to the graveyard.
5) Inzektor Earwig
Level 4 Dark Insect Monster
ATK: 1000 / DEF: 1000
Rarity: Normal
Description: Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase.
You can use the trap card Intrigue Shield to protect the monster this card is equipped to from being destroyed by battle.
6) Inzektor Giga-Mantis
Level 6 Dark Insect Monster
ATK: 2400 / DEF: 0
Rarity: Super Rare
Description: You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.
When this card is face-up on the field as an equip card, you can use the second effect of Variable Form to special summon this card in defense position.
To boost the Atk of the monster it is equipped to, you can activate the spell card Back-Up Rider and the trap -- Rising Energy, which can both add 1500 Atk power, for a total of 5400 Atk points. (Use Anti-Magic Arrows, so that your opponent cannot activate any trap or spell cards in the battle phase.)
7) Naturia Horneedle
Level 4 Earth Insect Monster
ATK: 1800 / DEF: 100
Rarity: Rare
Description: When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.
This card can be special summoned from your deck using Insect Imitation, you can tribute either Naturia Rock, or Naturia Marron to activate the effect.
If Naturia White Oak is targeted by your opponent's card effect, you can special summon this card, along with one more level 4 or lower Naturia monster from your deck.
And if Danipon is destroyed by battle, you can get this card from your deck.
This card is good against decks that relies on special summons such as: Fur Hire, Vampire, and Amazoness.
8) Swallowtail Butterspy
Level 4 Dark Warrior Monster
ATK: 1800 / DEF: 1200
Rarity: Rare
Description: When another monster you control inflicts battle damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the battle damage inflicted.
Combo this card with monsters that can perform direct attacks like: Spell Striker, Raging Flame Sprite, and Drill Barnacle.
9) Vampire Scarlet Scourge
Level 6 Dark Zombie Monster
ATK: 2200 / DEF: 2200
Rarity: Ultra Rare
Description: If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
This card can be special summoned by Gozuki, Call of the Mummy, Il Blud, Vampire Takeover, and Vampire's Desire.
To send this card to the graveyard, use the effect of Samurai Skull.
This card has a similar effect to Skelesaurus and Vampire Baby.
10) Wall of Illusion
Level 4 Dark Fiend Monster
ATK: 1000 / DEF: 1850
Rarity: Super Rare
Description: If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
Equip Ring of Magnetism to this card, so that this will be the only target of your opponent's monsters (unless they can perform a direct attack). The trap card Taunt, also has a similar effect.
Staunch Defender, on the other hand, will force all of your opponent's face-up monsters to attack this card.
Use Forbidden Chalice on a monster that can destroy this card using an effect (ex: cards that can destroy monsters in defense position) .
No comments:
Post a Comment