There are nine traps in this box, with only one having support for Bujin monsters. Take a look at what made our cut (you might be a bit surprised).
(The list is in alphabetical order.)
Normal Trap
Rarity: Super Rare
Description: During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
A combination of the second effect of Impenetrable Attack, and Jar of Greed.
This card is useless, when your opponent uses a Deck Out deck.
2) Destruction Punch
Normal Trap
Rarity: Normal
Description: If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
If the Atk points of your opponent's monster is higher, simply use Mirror Wall or Wall of Disruption.
3) Fine
Normal Trap
Rarity: Normal
Description: Discard 2 cards.
This may not look important, but this trap would be helpful for those cards that need special summoning either from the graveyard, or by discarding cards from the graveyard.
4) Foolish Revival
Normal Trap
Rarity: Normal
Description: Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
If you have Lava Golem in your deck, this will give you more chance of special summoning it on your opponent's monster field.
You can also use this card by choosing a monster with low def, and inflict damage to it with a piercing attack.
You may combo this with Brain Crusher, destroy the monster, and special summon it on your side of the field.
5) Skill Successor
Normal Trap
Rarity: Super Rare
Description: Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
So basically, you may use this card to increase your monster's Atk points twice (but not at the same turn).
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